Solar Survivor is a fast-paced space action game with bullet-hell / roguelite / survivor type elements. Fight wave after wave of enemies in Space.

TIP: Circle the planets to gain energy for some abilities as well as a bonus laser.

Choose your upgrades and powerups wisely and become all-powerful and unstoppable!

Use Arrow Keys (Up/Left/Right) or W/A/S/D to move.

Press ENTER to choose upgrades when leveled up.

Youtube: http://youtu.be/p2UxTqD0dDA 

Discord: http://discord.gg/snnSmd3QN

Twitter: https://twitter.com/nicok_za

StatusIn development
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(3 total ratings)
Authornicok
GenreAction

Development log

Comments

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Great work! After some time, I encountered OOM error with probably too many entities.

Aborted(Cannot enlarge memory arrays to size 67112960 bytes (OOM). Either (1) compile with -sINITIAL_MEMORY=X with X higher than the current value 67108864, (2) compile with -sALLOW_MEMORY_GROWTH which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with -sABORTING_MALLOC=0)

(1 edit)

Oh man.. The improvements are great! I love the new colours, they make it easier to understand the game. The tutorial for the upgrades too is a great idea. It did crash though, but it was very fun.

Here is my playthrough

Some amazing feedback there, and again thanks so much for taking the time to not only play the game, but actually record a video and record your thoughts! Absolutely wonderful. Will take all your comments onboard and improve further

And sorry about the crash, just as you were having fun there :-( will look into that ASP!

Please source code! I beg you! So awesome game!!!

very nice but maybe add bars at the top and label them that would be awesome!

Thanks for the feedback... have deployed an update to the UI that may be better... let me know!

Good potential, I would recommend making it clearer to the player how to progress, giving a win condition, and changing the upgrades, nothing but front & back cannon cooldown feels worthy or is not understandable from the description

Thanks! Some good feedback. What did you think of the planet actions?

I like the idea, but overall the flow feels too complex for how little it does, you end up dying from a cluster of enemies being spawned when you are not rotated properly and being pulled by a planet 100% of times, proc-s of planet actions never feel impactful, you just do it because you feel it is the only sensible thing to do to progress, even though it does not actually provide progress - upgrades are due to killed enemy's orbs...

Great feedback... its too risky at the moment combined with not enough impact. 

Hey there, I made some updates to the movement and stuff today if you would like to check it out.

Planet actions are next but should hopefully be a little more effective.

high score 35

cool game dude

thanks man! I see you asked what I used to make it, this was made using raylib (a C graphics / general utility library) and flecs (an ECS library). thank you for the kind comment!